Quick answer

[Official] Bellring Games says the launch build includes shader-precompilation work, hardware-based default tiers, Camp frame-rate optimization, and reduced combat micro-stutter. The developer also warns that results vary by hardware and system environment. Another stability update was announced for the following week but had not shipped when this draft was checked.

[Community-tested] Players in the current Steam discussions report that disabling Frame Generation can reduce severe stutter on some systems. The same forum also contains high-end systems that still stutter, so this is a comparison test, not proof that Frame Generation is the only cause.

Check the official baseline

  1. Confirm the current client is installed before comparing settings. The launch update and the announced follow-up stability update are different builds.
  2. Use an SSD. The official store page strongly recommends one for the 45 GB installation.
  3. Check the minimum target: Windows 10 64-bit, 12 GB RAM, i7-4770 or Ryzen 5 1400, GTX 1060 or RX 580, and DirectX 12. The recommended target is 16 GB RAM with an i7-9700 or Ryzen 5 3600 and RTX 2070 or RX 5700 XT.
  4. Start from the game's hardware-selected default preset. Test a demanding Camp or combat route before raising resolution, effects, or ray-tracing features.
  5. Watch frame time as well as average FPS. A brief hitch while turning is different from a consistently low frame rate.

Isolate Frame Generation

  1. Record one short run with the current Frame Generation setting.
  2. Disable Frame Generation without changing other settings, then repeat the same route.
  3. Keep it disabled only if the repeat run is materially smoother. The official AMA acknowledges freezes after enabling Frame Generation, while the forum workaround reports are still hardware-specific.
  4. If neither run improves, restore the preferred setting and wait for the announced stability patch rather than stacking unverified tweaks.

Separate graphics stutter from network lag

A local performance problem usually appears as uneven frame delivery, camera-turn hitches, or FPS drops. Network trouble is more likely when the frame rate stays steady but enemies teleport, hits register late, or the player rubber-bands.

Do not use graphics changes as proof that a network problem is fixed. Use the server and high-ping guide for steady frame rates accompanied by teleporting, delayed hit registration, or rubber-banding.

When to stop changing settings

Stop after one-variable comparisons. If a supported baseline system still drops to single-digit FPS or repeatedly hitches, capture the location, preset, resolution, Frame Generation state, GPU driver, and a short frame-time trace for support.

Recheck this checklist after the announced next-week client update. Any recommendation that changes after that patch must be version-labeled or removed.